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Sarah McRuvie
Audio Designer
Portfolio
Funkadelic (Global Game Jam 2023)
Rhythm Game in 48hours
Credits: Sound Design/Music Implementation in FMODTEAM: Sarah McRuvie, Xavier Velastin, Eva Pelko, Mario Fukuoka, Josh McQueen and Madison Tobal
Sunshine Days UA Advert (Netspeak Games)
Credits: Music/Sound Design
Rise (Animated Short)
‘Best Animation’ at the RTS East Student Television Awards 2023
Credits: Sound Design/SFX/Foley/Dialogue/Music/Voice ActingPRODUCTION COMPANY: Bhavesh Raghupat, Paulina Zochowska, Rebecca Johnson
Ideas
Here are some short sound design explorations and ideas.
About
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I am a Junior Audio Designer at Junkfish. I live in London, and have an MSc in Sound and Music for Film and Games from the University of Hertfordshire (Distinction). I am a hardworking and talented individual who creates high-quality audio assets to enhance game narrative, player experience and immersion. I love meeting new people in the industry and am further developing my skills by practicing redesigns and learning middleware. I love working for a studio that has a good culture and supports women and underrepresented groups in games.
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I love fantasy and sci fi and grew up reading The Hobbit and watching Star Wars with my dad (nerd alert!). My first game addiction was Pokemon Blue and I remember very clearly crying when a boy stole my Raichu card in primary school (what a meanie!). These days when I’m not doing game audio or playing games, I love practicing yoga as it turns me into a very zen human. I also love playing irl card games such as Netrunner (https://netrunnerdb.com/) and you should play it because it’s awesome.
Skills:
Reaper/Logic Pro X
Wwise 101/FMOD
Unreal Engine/Unity
Field Recording
Some of my Favourite Games:
Stardew Valley
Hollow Knight
Tunic
Ori and the Will of the Wisps
The Witcher 3: Wild Hunt
Celeste
Horizon Forbidden West
Outer Wilds
Stray
Baldur’s Gate 3
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Mandala Sounds is an interactive music therapy app. It is based on the four elements: earth, water, fire and air and is a space where you can go to relax and meditate. This project involved: 2D/3D audio implementation, including foley footstep system, non-linear composition, dialogue and mixer snapshots, and field recording.
Recording
I have the essential tools to capture the sounds you need.
Zoom H5 & Windshield
Zoom SGH-6 Shotgun Mic Capsule & Windshield
Beyerdynamic DT770 Pro headphones
Sennheiser HD650 headphones
Contact
If you want to chat audio, need me for a professional project or have any questions, do not hesitate to get in touch. Email me at [email protected].